Hello everyone, this is my first post here but it’s took me a bit of time to get my webspace login sorted. it’s been that long since I updated I’d forgotton my password.
anyway, attached are some WIP images of only the second mesh I’ve done. This was created in LW 7.5c and is of Rob Cobbs excellent Gunstar from the movie The Last Starfighter.
There is no texture in this mesh at all, everything you see is all surfaces of different colours. the reason for this was twofold, partly as a learning exercise, second, the original from the last starfighter was created in the same way. no texture applied in 1984 when it was made.
The films mesh weighed in at 180k polys and almost brought a cray supercomputer to it’s knees. mine is a little lighter than that. at present, with the death blossom missile bays open and visible, she is 167k polys. without, 141k polys.
all crits and comments welcome, after all this is only my second mesh, I know I’m still learning so there’s bound to be some things I’ve done wrong without realising it.
the only thing I lack right now is a good engine flare so I can start doing some space renders, can anyone point me to a good tutorial on this?