Hi Chalkie,
I basically use a gradient map set to Incidence Angle for most of the channels, diffuse, specular etc. Incidence Angle is cool as it enables you to control the linear/non-linear properties of a surfaces attributes. This is how I managed to get the reflective falloff to occur at the place where the surface angle changes in relation to the camera.
The best way to tweak these settings is to use Viper or FPrime and tweak the keys until you get something you are happy with. The reason for this is that these settings change from scene to scene to to lighting setups.
For a better description take a look at this link:
http://www.realtexture.com/tutorials/www.dbki.de/tutorials/eng/hdr_lighting/
Hope thatās helpful
a.




