I’m not understanding what you mean by the reflective parts being grainy… I already asked about this when it looked like this:
And I was told to turn on Max 2.5 Star for the chrome material… Looks to me like it’s fixed… could someone point out where it is not??
Also, how should the tank be bigger??? I can’t go much bigger lengthwise, so should I make it wider and maybe taller???
For the seat, the only way I knew of to do a good imprint of a flame like that was to use a flame displacement map. If I lowered the poly count on the seat any further, it looks even worse. So I’m at a loss for how to improve that one…
To be honest this is my first rendering that is coming even remotely close to looking real, so if any of you that had crits could elaborate more on what I should do, that’d be great. I only know how to do where I am now, nothing more advanced
But I guess there’s no other way to learn right???
Thanks for all the replies and crits, hopefully in a little while I can do a better rendering of it that makes everyone happy… heh…