[Vehicle] - BMW Z4 by Dias


#121

that’s great dias, Really great…also more believable, in one word, It Rocks:buttrock:(maybe that would be counted as 2:D)


#122

Thanks for reply :slight_smile:

As far as my modeling tecnique concerned, well, it’s difficult to explane. On first pages you can see some wire screen, and try to see this link:

http://www.carbodydesign.com/software/rhino-tutorials.php

And for HDRI, as I’ve explaned pages before, I’ve simply used Maya’s IBL and Use Background plane. :slight_smile:


#123

that’s just cruel:scream:congrats dias, you really did it:thumbsup:


#124

DIAS ROCKS!:buttrock:

ciao!!:thumbsup:


#125

Thanks for comments :slight_smile:

There are some rendering that will be my final stuff (well, fnal renderings will be at 1600x1200). :scream:

http://www.cgreality.com/screen/z4/render/09.jpg
http://www.cgreality.com/screen/z4/render/02.jpg
http://www.cgreality.com/screen/z4/render/03.jpg
http://www.cgreality.com/screen/z4/render/04.jpg
http://www.cgreality.com/screen/z4/render/05.jpg
http://www.cgreality.com/screen/z4/render/06.jpg
http://www.cgreality.com/screen/z4/render/07.jpg


#126

Great model ! It looks fantastic , but I have one critics. Your background photos are quiet blured and car is rendered sharp. If you sharpened photos, it will be look more realistic. It is only little help, for make it bit more realistic. :slight_smile:

I mean this, this is your image image with blured map.

and there is background more sharpen :thumbsup:

and mabye you use some color and glow efgfect like this

It is only my idea, keep on rocking :wavey:


#127

Argh, I like the last “glow” version, how did you do that? :bounce:
Seriously, I can’t find any glow filter inside Photoshop. -_-’

For the second one, well, yeah, I think it looks much better. In the first picture I’ve blured the car a little to make it similar to background, but I see that Sharpen filter works very well. :thumbsup:

Thank you for your help :slight_smile:


#128

the glow effect is usually achieved by duplicating the base layer, then blurring the top layer (a lot), making it either “screen” or “overlay” and then playing with the opacity of the layer.


#129

I glad you like it. :smiley: Yes in Photoshop are some glow filters which are very useful. And I also use technique which descibe mihkeltt. But it only little help, as a I said.


#130

The last one is really too blurred!it seems a picture from marriage photo album!:slight_smile:

anywhay that effect is given overlaying a blurred layer of the picture on the same picture,the effect in this case is too heavy in my opinion.(sovrapponi due layer uguali,e quello superiore sfuocalo un po con gaussian blur e rendilo trasparente intorno al 50%,o di più o di meno a seconda dell’effetto che vuoi)

i think you should use alpha channel to blur only the car without tricks,just some gaussian blur,but just a bit to make the car fit with the background!


#131

awsome work community:scream:…keep going ppl:bounce:


#132

WOW, looks great. What shader did you use for the car paint?


#133

Awsome model… I’d like to get down one pretty soon…! Congratulation…

Rybeck


#134

excellent modeling texturing and everything

but didn’t you notice that in almost all of your pics the car is atleast two times as big as it should be.

compare the size of the tires with the ground patterns and you’ll get an idea what i mean.

only exception is z4_29.jpg :slight_smile:

work on the scaling and the pics will look 10 times as good!

keep it up!


#135

Dias you should create some rhino tutorials for us begginers, because your car is wonderful
you should be very expierenced in Rhino.


#136

You have exceptional skills at hard surface modeling. Your model is one of the best I’ve seen in terms of cleanliness. Overall your composites are very good as well but they aren’t as good as your modeling skills. The only crit I have is to work on your compositing - the model is fantastic.


#137

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