[Vehicle] - BMW Z4 by Dias


#61

Times ago I’ve made a videotutorial about Rhino Fillets. Try to see it. :slight_smile:

http://www.cgreality.com/tutorial/tutorial_fillets.avi


#62

Thanks Dias, I’ve watched the whole video and most of the techniques I have known. The only trouble I am having is to fillet where 4 edges meet together. Nevermind about it, I’ll get my problems fixed soon. :slight_smile:

By the way, may I know how it is possible for me to get the background? Is it just a HDR map? I’m very interested in such map where it blends so well together with the floor.

Keep us updated with more renders. :wink:


#63

For realism & accuracy, it’s probably best not to use Ralliart because they don’t make any parts for BMWs. (I’m just picky like that for my own works. most people would never notice)
Some companies which tune BMW Z4s are AC Schnitzer and Hamann.

There are of course more, but those are the first 2 that came to my head.

Don’t mean to make a big deal, just want this to be the best it can be, and it’s already close to perfect:love:


#64

looks great :thumbsup:


#65

So you use Rhino to model, but maybe your skill was as good to help me on Maya nurbs modeling techniques. Please post a reply to my thread.

Really awesome work… Beautifull…like Shaddix :thumbsup:


#66

Thanks for reply :slight_smile:

I’ve made some adjustment to muffler shader, it looks better I think, and I changed brand texture. Tell me how it looks.


#67

woww~! nice job dude!
very clean modeling


#68

impressive work…will you go for the interior?


#69

Well, I haven’t enough time for interior but maybe I’ll do something simple so I can make my glass transparent. :slight_smile:

Here is the wheel, what do you think about it?


#70

Wheels looks very nice ! NURBS ? :slight_smile:


#71

Yeah, entire car was made using Nurbs. :slight_smile:

Some renders of wipers:


#72

nice~~~~~~~~~~


#73

Dias, great modling job. Really impressive. I would however suggest to try a different rendering approach then the so often used hdri. Maybe a fancy studio setup would be nicer?

Another question is, Im not so experienced with rhino, and wondering if there is any good tutorials you could suggest?

Thanks.


#74

So are the render times high Dias ? I remember modeling NURBS car some time ago and it was pretty heavy to render, polys were much more efficient, but of course they’re less accurate.


#75

Morbid Angel:

I thought about this too, photografic studio would be look much better. In this days I’ll try different light setup. :slight_smile:

Dr. Ira Kane:

Render times are ok. I mean, the longest one was that wheel wich took about 30min because it’s full of blured shaders. The other renderings don’t exceed 15min. :slight_smile:


#76

Friggin great! That’s the type of detial I go for but my computer can’t handle the textures and reflections :(. I’m happy to see that you can!

Blake


#77

i just enjoy watching your thread…:applause:


#78

Thanks :slight_smile:

I’m going to replace that HDRI with photographic studio setup I’m working on because in this way I can create some advance lighting (another reason is because that HDRI is damn heavy, 40MB, MR is going out of memory very easy).

This is the first test, what do you think about it?


#79

I’m still here and I’m still working on my “studio lighting”. :slight_smile:


#80

thats looking cool, nice rendering, but i think its bit dark.

Great work. keep going :slight_smile: