this is my first thread to this forum. just came across it and couldn’t stop reading.
finaly I found a creative community doing great work and giving helpfull comments.
Just want to show you my latest work. As you hopefully can guess by the picture its a blackhawk helicopter ( i love this heli, its like a flying multi purpose van)
I want to add it to my portfolio, category photorealistic
finished modelling (maybe add a detail here or there), not textured yet.
done in 3dsmax 6, 35.-40.000 polys.
I started with a rough splinecage/surface model to fix the outer limits. then I seperated logical patches, converted them to polys and did the details. this way all the parts fitted together after detailing and I didn’t loose the big picture.
Its my first vehicle ever and it took me about two weeks.
- doing the textureing ( hoped I could get away with a good shader but unfortunally I think its still missing the little details and I think with 40.000 polys there is the point where only textures do the job)
- render it into a still scene
- wanted to do some DV-Cam matchmoving and add the modell (thought about one outdoor shot, and one indoor! pretending its a modell kit)
Critics and suggestions on how to improve the model and how to achieve the highest impact on my portfolio are very welcome