[size=2]Hello, I am hoping someone will have a idea that help me with my problem. I am following the instructions verbatim for tangent displacement with Ben’s fantastic Vector Displacement addon in 7.01. Everything looks great until I start animating. I get gaps in my geometry near the UV borders. My UV’s have at least 20 px between shells. I am using Fine Displacement with View Dependent Refinement. I have tired several other settings as well. This happens on multiple objects. I have tried everything I can think of with no success. Anyone seen this or know what I am talking about? I have an example render HERE
Also, is there any way to extend the color bleed past the uv border when using Rendermap? Like in Zbrush.
Cheers,
Christopher[/size]
