Comes down to resolution and rendering…
What I have noticed is the terrain generator is the problem…(also the renderer)
Where you get your brush and paint a cool mountain…is…very much Bullshit…
Map generated terrain is too small even using 4K maps…
procedural terrain is where it is at…
with procedurals you can resize a terrain and the closer you get the procedural…it automatically rerezez for distance to camera (depending on rendering settings)…Imagine if you took it into a serious package Like Maya or Lightwave…
I have bought all the tutorial DVDs (which are F*&Cking boring and dry)…you have to wait a whole hour and listen for the peice of info (that you really do need to know about)
Example…the procedural terrains out of the box suck…if you want detailed terrains you need to go into (there version of the hypershade) and attach fractal and math nodes till you get something pretty…even then you cant control it well…
I wish you could just load a DEM satellite displacement map…and boom you get something like Z-brush will give you from a color map…
…thoughts or insights are welcome…
in the end…who ever is making cool procedurals and then rendering it in Mental Ray is the ticket…(I dont think so much of there rendering engine in V6)(Im glad they give you the option to mix it with outher packages)…


