v8 CA Feature Requests


#21

Originally Posted by plsyvjeucxfw
Some enhanced Deformations like Lattice and Shrink Wrap would also be nice.

By Shrink Wrap do you mean Wrap Deformer (Geometry Deformer) or xyShrinkWrap.mel?

I would forego all my requests for a year for quality Zbrush support and better Wmp support.

The rest I can live with.


#22

FBX needs automatic texture placement. The large files from other apps can be directly imported into EI with redo all the elements.


#23

Hey Alonzo,

I’m not familiar with xyShrinkwrap, I was thinking more of a way to make a geometry group hug another geometry group. As when you need to have a tear or water flow down your character’s face. Or when someone throws a tomatoe that splats.

Or the Gooey stuff that crawled up Peter Parker.

I’m sure it has other uses as well, like molten lava creeping across a landscape.


#24

Not trying to be a wise-guy here but…
the guys from EI should just pick up a copy of Hash’s Animation:Master.
If A:M was a poly based application, it would probably take over the world…
just my suggestion:)

Mike Fitz
www.3dartz.com


#25

EI should just pick up a copy of Hash’s Animation:Master

LOL. I’ve had that day dream myself Mike. Only the way I see it, EITG gains market share, then buys out Hash to acquire their CA toolset and Patch Modeling stuff.

Talk about a serious pipe dream!


#26

Naah, EITG should should aim to buy Autodesk.


#27

HAHAHA. I agree Mike! That’s what was keeping me away from making A:M my primary package. It’s not poly :frowning:

I’m still using EI for paying jobs as well as a few other apps. A:M has now taken over as my primary character app for personal projects. It has every tool I need!!! Although I wish they’d make A:M paint for mac!

EI needs serious wmp work Alonzo. It would be nice as you suggest to have some auto wmp painting from binding the skin. Nice suggestion. Exportable wmps would be nice too for apps like motion builder.


#28

Not strictly a CA thing, but being able to change the name of a group directly without having to make the trip back and forth from top to bottom would greatly enhance my experience… I’m new to CA. I tried Frederic Merlos tutorials, it is very good for a jump start. Now i begin to understand the limitations and the frustration… However, seeing your character “alive” is priceless.


#29

Nice one Richard, looks like a friendly chap.


#30

lattice deforms are an absolute must… or I could just finish my plug…


#31

You are working on a deformation plug?
Any more info on that? :wink:

Dave


#32

I have a prototype plug-in which I wrote in the summer of 2006. I took a job and have been swamped ever since. I am hopeful, I can finish up the tools I have started beginning in the new year, but I have had good intentions to do so for over a year now :slight_smile:

On that note, EI’s internal deformers and much stronger than a plug-in and I would much rather see the feature as integrated into the EI deformers than a separate plug.

Cj


#33

Cool. Did you get that DVD? forgot. Looks like a deformer rig character. nice

Yes, being able to change the names of object in list instead of one slot at the top of the window. …going back and forth.

Point is, half the CA feature EITG should add, aren’t CA features. They are mainly interface finessing. But, mirroring joint would be good.


#34

Thanks Alonzo. “Deformer rig”? I used the rig from Frederic Merlos Tutorial. Is that a deformer rig? Anyway, I was looking at buying your “Rig DVD” but I always want to try things first so I can partly understand what I am doing. I learned a lot with this setup but it is far from perfect. I will probably buy your DVD during Holydays when I will have a little more time to be a student again…


#35

Nice to have a new EI CA Trooper, DVD or not. :slight_smile:


#36

Hey Alonzo, just watched the free video you’ve put in your signature and i must say i’m really impressed ! :thumbsup:

I like the tone you use and the informations you give are very interesting.
If i ever jump in the EIAS v7 wagon, which i think i’ll do, you’re up for shipping one of your ReadyRigs DVD here in France. :slight_smile:

While i evaluate the product (v6.6 for now…), i have set up quickly a scene i had done in another 3D soft and did a -small- render.

Here it is :

Sorry of the OT, back on track… :blush:

Cheers,
Laurent aka Tartiflette :slight_smile:


#37

Keeping the OT
Very nice render, Laurent. Nice models too, are youplaning to animate those chiken?

FelixCat


#38

Nice stuff. They look like they are animated already. Very Alive.

Yes, I send the DVD’s all over the world. It’s no problem. It’s just $85 and I pay shipping.
:slight_smile:

Thanks so much for the kudos on the Free ReadyRig Tutorial in my signature. I watched it today too. Still draws me in. I thought. Hey…that’s good.

So people as how can you match geometry with mocap. This is a way to do it. You can deform geometry in EI. Also, I somestimes deform geometry just to rig it or UV map it.


#39

Thanks guys. :slight_smile:

They look animated but they have been modeled like that because it was only for a still image and the soft it has been rendered on at first doesn’t have any rigging possibility.

Anyway, i think it would be more than feasable to animate them in EIAS v7 or even better v8 ! :bounce:

But, to stay on-topic regarding the title of the thread, does EIAS have any kind of blendshape (Maya style) or Endomorphs (LW style) integrated ?
If not, how do you cope with facial expressions ?
That kind of possibility is essential in a CA workflow, IMHO.

Cheers,
Laurent aka Tartiflette :slight_smile:


#40

Yes of course. Morph Target window.