V-RayMtl Converter 3 - useful tool for every CG artist


#1

New version V-RayMtl Converter 3.0 is out!

"V-RayMtl Converter 3.0 - The useful tool for automating such a time-consuming process as converting different types of materials (currently supported: Standard, Raytrace, Autodesk Material, Architectural, mrArch&Design, Corona Renderer, NVIDIA iray (unofficial), fr-Advanced, Brazil Advanced) to V-Ray materials, as well as reverse conversion to Standard materials (which is very useful for game developers, modelers etc.)

V-RayMtl Converter 3.0 — is a new version of the maxscript known as V-RayMtl Converter. This version is the next generation after version 2.5 and in comparison with the previous version new features and improvements appeared in this version: support for more materials, maps and other scene components, additional selection of materials for conversion, as well as more flexible options for converting and fixing the scene and its components."

More detailed information about the new features and capabilities of the converter can be found here: http://maxtools.3dzver.ru/vmcor here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter


#2

This is a great plugin! I like it sooo much!
And the main thing is very easy and convenient to work with materials.

I advise everyone who works with 3Ds max & Vray!


#3

Hi guys!

With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.2

v3.2 update includes many new additions!

The list of additions is given below:
- added support CoronaHairMtl
 - added support CoronaSkinMtl
 - added support CoronaBumpConverter
- added support CoronaDistance
- added support VRayHairMtl (basic)
- added support VrayBumpMtl (simple)
- added support VRayBmpFilter (basic)
- added support VRayBump2Normal (basic)
- adedd support VRayMultiSubTex (basic)
- added support VRayLut (basic)
- added support VRayUserColor (simple)
- added support VRayUserScalar (simple)
- added support VRayFakeFresnelTex (simple)
- added support VRayHairInfoTex (simple)
- fixed VRayColor2Bump conversion issue
- fixed support VrayNormalMap for V-Ray 3.3 and older
- improved support for CoronaNormal
- improved conversion to Standard materialr
- and more improvings…

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converteror here:
http://maxtools.3dzver.ru/vmc


#4

Excellent, Thank You :beer: !


#5

Hi guys!

With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.3

v3.3 update includes many new additions!

The list of additions is given below:
- added support for NVIDIA iray material (unofficial)
- added converting objects with CoronaPortalMtl to V-Ray Mesh Lights as Skylight Portal
- added Show Texture maps in Viewport optionadded fix Albedo option for V-Ray Materials in “Advanced Fix” section
- added fix Blinn to Microfacet (GGX) shader type option for V-Ray Materials in “Advanced Fix” section
- improved conversion from Standard materials
and more improvings…

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converteror here:
http://maxtools.3dzver.ru/vmc


#6

Hi guys!

With pleasure I inform everyone that there was a new update of V-RayMtl Converter 3.4

v3.4 update includes many new additions!

The list of additions is given below:
- added set “Glossy Fresnel” option to “On” for all V-Ray Materials in “Advanced Fix” section
- added clear “Effect ID” override for all V-Ray Materials in “Advanced Fix” section
- added set VRayFastSSS2 multiple scattering to “Raytraced” in “Advanced Fix” section
- improved and speedup work “Fix Normal bitmap textures to VRayNormalMap” option in “Advanced Fix” section
- changed licensing system for use in offline mode
- more optimized code and improving for conversions

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converteror here:
http://maxtools.3dzver.ru/vmcBest regards,
MAX Tools


#7

Hi guys!

We are pleased to inform you that we have released a new update 3.5 for “V-RayMtl Converter”.
In this add-on, we made support for V-Ray Next, and also made some changes and additions.
A complete list of these changes and additions can be found below.

v3.5 update:

° added support for V-Ray Next
° added option for choice of how to converting CoronaBitmap: to VrayHDRI or to Standard Bitmaptexture
° added support for convert CoronaRoundEdges to VRayEdgesTex
° added convert CoronaLight with ies to VrayIES
° added option in “Advanced conversion” section for converting only selected Lights node
° added option in “Advanced conversion” section to selecting conversion type of the Standard Cameras (for Max 2016 and newer)
° improved conversion CoronaFrontBack texturemap (creates a Vray2Sided material if the map is placed in a diffuse slot)
° some conversion improvements and code optimization

You can read more about this update and get this plugin here:
http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converteror here:
https://maxtools.3dzver.ru/vmcBest regards,
MAX Tools


#8

Hi guys!

We are pleased to inform you that we have released a new update 3.9 for “V-RayMtl Converter”.
In this update, we added support for Corona Renderer v2 and some conversion improvements and code optimization!
A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converteror here: https://maxtools.3dzver.ru/vmcBest regards,
MAX Tools


#9

Hi guys!

We are pleased to inform you that we have released a new update 3.91 for “V-RayMtl Converter”.
In this update, we added support for converting fR_IES, fRDome, fR RectLight, fR CylinderLight.
And also added the ability to download updates from the website and made some minor corrections of code to speed up the work.

A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here: https://maxtools.3dzver.ru/vmc

Best regards,
MAX Tools


#10

Hi guys!

V-RayMtl Converter 3 is now in the Autodesk App Store!
Now you can get and install it directly from Autodesk® 3ds Max®!

Best regards,
MAX Tools


#11

Hi guys!

We are pleased to inform you that we have released a new update 3.92 for “V-RayMtl Converter”.
In this update, we added support for Corona Renderer v3.0.
And also added automatic saving of the main settings of conversion parameters when closing the converter window and added a field for entering the Albedo value in the “Advanced Fix” section.

A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here: https://maxtools.3dzver.ru/vmc

Best regards,
MAX Tools


#12

Hi guys!

We are pleased to inform you that we have released a new update 3.94 for “V-RayMtl Converter”.
In this update, we fixed issue with error when trying to convert Architectural Material with enabled the option “Show Texture Maps in Viewport” if the Autodesk Material Library is not installed.

A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here: https://maxtools.3dzver.ru/vmc
or here: https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7089493161463006427&appLang=en&os=Win64

Best regards,
MAX Tools


#13

Hi guys!

We are pleased to inform you that we have released a new update 3.95 for “V-RayMtl Converter”.
In this update we added support for 3ds Max 2020 and also improved conversion of Corona Proxy to Vray Proxy.

A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here: https://maxtools.3dzver.ru/vmc
or here: https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7089493161463006427&appLang=en&os=Win64

Best regards,
MAX Tools


#14

Hi guys!

We are pleased to inform you that we have released a new update 3.97 for “V-RayMtl Converter”.
In this update we added support for Corona Renderer v.4

A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here: https://maxtools.3dzver.ru/vmc
or here: https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7089493161463006427&appLang=en&os=Win64

Best regards,
MAX Tools


#16

Hi guys!

We are pleased to inform you that we have released a new update 3.99 for “V-RayMtl Converter”.
In this update we added support for Corona Renderer v.5 and changed the licensing system to use one license for 2 PC.

A complete list of these changes and additions can be found from there.

You can read more about this update and get this plugin here: http://www.scriptspot.com/3ds-max/scripts/v-raymtl-converter
or here: https://maxtools.3dzver.ru/vmc
or here: https://apps.autodesk.com/3DSMAX/en/Detail/Index?id=7089493161463006427&appLang=en&os=Win64

Best regards,
MAX Tools