V-RAYforC4D 1.8 features & release time information


        Dear Users,
        we are very happy to be able to announce the next big update on our render software called [b]V-RAYforC4D 1.8 [/b][using V-Ray 2.45core], and give you more detailed information, so you know what is coming. it is the biggest update so far in V-RAYforC4D history:
        1) Time frame for the release: [/b]
        VRAYforC4D 1.8 is scheduled to be released this September
        [b]2) Feature list [excerp]:[/b]
        - new refreshed code base, almost all aspects of the version 1.8 are completely rewritten
        - V-Ray vrscene system (same as Maya, Xsi, etc)
        the version 1.8 is the first version on c4d based on the now available  V-Ray native ".vrscene" system.  it is the same used for other V-Ray  versions, and enables totally new ways of compatibility between the  available V-Ray versions and make V-Ray features and development  possible, that was not doable before within c4d. in addition as very  important aspect it makes update work and incorporating new V-Ray tools  & shaders a lot easier, more straight forward and faster for  development.
        - DR/Distributed Rendering:
        distributed rendering is a feature of the vrscene /V-Ray Standalone  application to render the render buckets directly on all computers of  the network, it is specially good for rendering big still images, but  V-Ray DR can render also previews, even in editor or interactive region  window. an image rendering many hours can be therefore rendered in only a  few minutes on a DR farm. Previews in editor can be made in seconds  instead of many minutes. one license enables to use unlimited CPU's on  up to 10 DR nodes per license, on modern systems that can be as much as  160 or more cores on one single image/frame (it is also possible to add  more standalone nodes). this is the same DR system also available in  V-Ray Maya or XSI,the same DR farms can be used(!). In addition the C4D  development team also worked on a version using the c4d  Netrender/cmdline application which enables the use of many of the  native c4d shaders *), together with the otherwise used new native V-Ray  shaders.
        - new full motion blur in C4D:
        C4d has no motion blur sdk interface at all to use, and some important  sdk parts aren't accessible et to 3rd party engines, adding real motion  blur support, including the important subframes (otherwise it would be  polygonal and not smooth) is very hard in cinema 4d and only possible  due some "tricks". after longer development time V-RAYforC4D is now the  very first 3rd party render plugin we know on C4D supporting full motion blur in  all aspects-with subframes, (using the similar tricks to achieve that as the internal  "physical renderer"). it supports geometry deformations, point level  animation, instances, mograph, proxies, particles, rotation, camera and  object animation, and subframes including per object subframe control  (!), which is not available in the internal p. render.
        -new & expanded (vrscene sdk) based multi pass system:
        the multi pass system has been rewritten also from scratch, it enables a  lot more new channels, special layers, ids masks, "extra tex" layers  and more. it enables a professional multi pass system identical to the  famous V-Ray Maya multi pass*), used in the movie Avatar, which was used  in many feature films and productions already. all aspects are now of  course with full control, including filtering and full AA options. due  the vrscene system any future channels added to the V-Ray sdk can be also  quite easy added into c4d.
        - new multi pass interface:
        the developer team worked on a new type of interface that allows  dynamically drag and drop, add, remove or and renaming of layers (also  hierarchical, aka "tree" like), the new multi pass system is the first  to use this new interface and code structure. forthcoming version can  use this hierarchical  and very flexible (node) system also for things  like materials
        - .vrscene file format export: via the DR interface it is possible to  export V-ray native setup scenes to the V-Ray native vrscene format. the  output is compatible and identical to the other V-Ray versions, and can  be used in mixed environments or farms. (animation and or DR,  commercial render farms)
        - V-Ray standalone support: via the .vrscene file format any V-Ray  native scene, from c4d or any other V-Ray version can be rendered on a  V-Ray standalone application (including RT mode, or DR, or DR via RT or  render farm systems or render manager using V-Ray Standalone)
        - new very latest V-Ray core 2.45:
        the V-RAYforC4D 1.8 version incorporates the very latest V-Ray core used  in the recent V-Ray Max or Maya version (SP 2.4), so all code  adjustments, speed improvements in sampling, GI, etc are also in  V-RAYforC4D. the output is compatible also with the latest available  V-Ray Standalone versions.
        - New interface to load and use native V-ray shaders within c4d (anywhere):
        any V-Ray shaders in the V-Ray sdk can now be loaded and used within  C4d, also new future V-ray shaders will more or less automatic load or  can at least be added easy, even 3rd party shaders if conform with the  V-Ray sdk shader format. This opens a whole new world. V-Ray shaders can  be nested one into each other, so where one normally in c4d has a  colour input only, V-ray shaders can load another shader or bitmap. this  allows for very complex set-ups. some V-Ray shaders are very high end.  they can be used in any slot of the c4d V-Ray brdf materials, and they  are used for V-ray native work flows or if planned to export as vrscene  file for use with V-Ray Standalone or in combination with other V-Ray  versions. as Chaosgroup recoded many of the shaders from Maya or and Max  or even xsi within the V-Ray sdk, all these shaders are now available  within C4d too.
        - reflection  and refraction interpolation  feature within the BRDF  material (point based): this can greatly speed up rendering in  intelligent undersampling blurry reflections. it is in addition to the  other reflection interpolation i nthe LC GI tab via gI rays,or for  secondary GI rays. it has controls similar to the Irradiance map in GI  or SSS2 settings.
        - V-Ray car paint material:
        the famous V-Ray car paint material is now incorporated into C4D, it  enables to easy add any multilayer realistic car paint including  detailed flakes control in a few clicks. as with any other multilayer  reflection sampling in V-Ray it doesn't sum up in render time if more  than one layer is used.
        - V-Ray flakes layer:
        the V-Ray layered BRDF material in C4D has become and extra channel  layer above reflection, to add flake effects to any material.it can be  used to built custom car paints via te BDRF or any other special effects  like snow or other glittering effects.
        - V-Ray procedural Hair(proxy like):
        the latest vray sdks offer a very advanced render method for real 3d  hair without using actual generated geometry. it uses a similar  interface as the proxy 2 feature. this new system is now available  within c4d via V-Ray. it renders the hair fibres at full quality, just  as any real object, it is seen in reflections, refractions, dof, blur  and behind alphas just as any polygons, only needing a lot less ram, and  if used in large amounts quite faster. it can be animated, it mapped  and textured.
        -V-Ray Fast Fur 2(updated):
        the free included extra tool Fast Fur is now capable of using the new  procedural V-Ray hair features, and sample base textures, as well as  separate root tip colour controls. some features also have been  expanded. it enables also users of smaller c4d versions to produce great  hair, grass, fur or fibres.
        - Support for MAXON hair and V-Ray procedural hair:
        MAXON hair now supports the new full procedural V-Ray hair rendering. it  enables C4D users to render MAXON hair in unseen quality -  fully  physical calculated,but without the need to use a geometry mode or to  generate geometry in advance. this also saves huge amounts of ram and  render time. the MAXON hair controls are on the fly connected to the  V-Ray hair interface. it supports now sampling colors of the hair from  their base objects textures or shaders, and also detailed root tip  control. the MAXON hair material shape and density controls are also  supported. it can be animated in all ways too.
        - MAXON fur and feather support (!):
        V-Ray even can now render the special fur and feather tools from MAXON  studio bundle. also done via the new procedural V-Ray hair.
        - new Vray physical BRDF Hair material:
        in the very last V-Ray Max & Maya versions a new physical BDRF hair  material has been introduced, this is now also available in the C4D  version. despite being a real physical hair calculation of hair  translucency7scattering and back side speculars, it renders very fast  and makes the beautiful shading and gloss of hair possible, like we see  it in reality.
        - rounded edge feature:
        all V-Ray BRDF materials have now the so called "rounded edge" feature,  which can be easy activated in one click. it can be used to add a small  bevel or rounding too sharp modelled edges. in reality nothing has  totally  sharp edges. modelling every object with rounded edges costs a  lot of time and makes models unneeded huge in ram and disk size. the  round edge feature can add great realism to your scene in rounding any  objects in just one clicks, is is on per material base,so one setting  can bevel many objects at once very easy.
        - highly optimized proxy export and reparation time. scenes with many  proxy objects tend to export many times faster now. in our tests scenes  which exported and prepared in older versions for 45sec-1min, start  render now in only 5 seconds.
        - render speed up and ram reduction of proxy rendering:
        the render speed had been further optimised, and the ram consumption of proxy2 instances greatly reduced.
        - V-Ray spline rendering:a new tool to direct render splines in V-Ray  has been added.it renders splines with controllable thickness in a  procedural way using only very low memory for it.
        - V-Ray particles: a new interface has been added to the new V_Ray  particle feature. it enables particle rendering in a more easy and ram  efficient way, and connections to other special particle renders/plugins  (like the planned X-particle support*)
        - new geometry based SSS2 mode: enables a different, more precise  sampling option, useful for special detailed SSS needs using the fast  SSS2 material or channel
        - new SSS2 caching. calculated SSS can now be cached and reused , even for animations.(saved to external files)
        -greatly speed up  material previews:
        the preview system has been new rewritten and optimised, c4d previews  and V-Ray previews can be used now, both greatly speed up in reaction,  even with with complex glossy reflections
        - new option to set subdivision extra  for material preview:this is very  useful for using work flows with high material subdivisions, it enables  still very fast feedback in the material previews
        - enhancement in full 32 bit LWF workflow:
        the editor can now be separate set in this option,to enables correct 8  bit preview in editor and simultaneous 32 bit rendering in picture  viewer
        - camera mapping *):
        most likely the camera mapping will be possible to include in this  version, we await some vray sdk code here which enables it.if it cant be  in v1.8 it comes short after in a smaller update.
        - on windows, optionally use of the VRAY frame buffer (VfB), the V-Ray  frame buffer is an alternative application window, similar to the c4d  picture viewer. it is scheduled most likely to be ready for 1.8 but  might come a short time after 1.8 release if time wise not possible. osx  vray buffer is a lot more difficult for technical reasons, it is  planned for an later update.
        -support for newest C4d versions (works already in future c4d v15 update)
        [b]3) Perspective:
        the vrscene system makes a lot different, it is now easier and faster to  adopt to new V-Ray sdk cores and to add new V-Ray features. the next  versions are aimed to get the c4d V-Ray version as far feature ident to  the longer existing maya and max version.also it makes it possible for  us to add some features which are only possible with the vrscene system,  like V-Ray RT or the unbiased vertex merging.
        we want to give you an outlook to what we work on and what will come:
        some features that won't make it time wise into the 1.8 release but are  close to get ready (and if needed fixes) will come in smaller fast 1.8.x  updates. those can be additional support for c4d shader sin DR, some  multi pass channels that might not get ready in first 1.8 release, and  features where already hinted for this possibility above.
        the next big update is scheduled not too long after 1.8. and called v2.0. the c4d v2.0 will use most likely the [i]V-Ray 3.0 core[/i]  (if it is finalized and usable then already). at the moment we test  already the v3.0 features in alpha versions. the version 2.0 will come  with several 2.x updates/service packs. the most important feature is  the integration of V-Ray RT (interactive rendering) into the c4d user  interface. but also many of the announced V-Ray 3.0 features, and yet  some other interesting features.
        here a list of some of the features scheduled for next updates**):
        - V-Ray RT 3.0 (GPU + CPU + DR, includes proxy, multi pass, motion blur and displacement, for production render)
        - new Vizmat material support: a format all V-Ray version can read and  render. the materials can be saved as external files and exchanged and  used by any of the available V-Ray versions. the next step in  compatibility among the application platforms.
        - new Vizmat editor:  it is a very detailed material editor, similar to  our c4d BRDF now  (layered) that can be used without any other  application, or optionally  also within any V-Ray version. 
        - tex baking direct from within c4d c via V-Ray
        - glow and glare interface (during render and/or as post effect)
        - greatly speed up brute force rendering (BR_BR) and complex hair rendering,
        - a new unbiased render method using  the very new method called "vertex merging", (no noise or fire flies, clean caustics)
        - Colimo support (with light layers)
        - deep image and exr 2.0 support
        - OSL shader support
        - render time metaballs
        - and some yet secret new features (we are under chaosgroup NDA of course)
        [b]4) V-RAYforC4D 1.8 pricing info[/b]:
        despite being the biggest update so far in our history, [b]the update will  be given free, at no extra cost to all existing customers, or customers  who buy V-Ray now before September release[/b]. in addition a special bonus  included at the moment - a voucher that ensures you a fix reduced update  price of only 99.-Euro netto for the 2.0 update. (all users that bought before under this offer are of course still valid for the special v2 price)
        *) marked features that doest make it into the 1.8 in time will come short time after in smaller updates (1.8.x)
        **) the v2.x (V-Ray 3 core) feature set given here from to days  perspective. it is most likely to come, but can change a bit of course.  regular updated infos are in the official V-RayforC4D support forums,
        for questions please use the official V-RAYforC4D forum or email us (if you arent a user yet)
        for questions please use the thread here in the main forum:
        the V-RAYforC4D Team


Congratulations, Stefan and team!
…and it’s a FREE update?! Wow!


Amazing feature list. And nice upgrade price too :slight_smile:
Its like 3D Christmas. Congrats on the release


Extra thanks for the help today, especially considering all of this going on at the same time for you. Looks fantastic!


Wow! Congratulations on the release! :eek:


awesome! VRAY for C4D has been the best purchase i’ve ever made for C4D…



Amazing ! just Amazing


Wow! Stellar update guys! Grats!!!



Wow and thank you!


that’ll be one mammoth update, congrats guys!


Amazing indeed. And even more so because it’s free!!


Most impressive. Wish it was coming sooner though.


at least it’s confirmed it’s coming. Stefan to confirm the €99 v2.0 upgrade is the same terms as it has been for the past 18 months or so, so for example I bought vray4c4d last october, and the 2.0 release was going to be a 99 euro upgrade is that still the case?


What an awesome surprise :eek: thanks Stefan and team.
Now for the painful wait!



Very nice, congrats to you Stefan, and your team!


V-Ray vrscene system (same as Maya, Xsi, etc)

Does that mean, a max/vray scene from turbosquid (for instance) can be loaded into c4d?



Looks awesome, great work - must have been a tough few months, hope you start to reap the rewards soon.

Can I ask about compatibility with existing scene files? Also are there any improvements in simple raytracing (non-GI) speed?

Cheers, Chris


Oh for sure, it’ll help me plan ahead. There have been projects on the backburner for a good while, waiting for this update. I can handle waiting until September.


cool update , reblogged it right now :wink:





Excellent news :slight_smile: