Hey all,
I ran into a problem on this incredibly heavy scene where I run out of memory during GI caching, so I’ve decided to skip it altogether and use brute force + brute force.All is fine, except now I’m wondering about light bounces as by default brute force is at 3 bounce, while light cache is at 100.By switching to brute force for both primary and secondary engines, I get one spinner for bounces.To get the same number of light bounces ,should it be set to 3, 100 or 300?