Hi! I always assumed that exporting models with uvs from max to xsi would be as easy as exporting from xsi to zbrush. Well, i was wrong ;] It seems to work fine with two exceptions.
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No matter what format i use it doesn’t remember how many times a texture shoud be repeated, so it’s x times smaller than in max and repeated many times on every object.
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The uvs seem ‘unstable’ - texture size / repetition time changes in the viewport when you approach an object, and sometimes what you see in the viewport isn’t what comes out in rendering.
I hope it’s just me not knowing how to do it properly. It would be great if someone could point me in the right direction ;]
By repeating over and over i mean that the textures are tlied across the object like 80 times instead of 1. My friend at work who made the max scene didn’t type in the number of texture repeats, but used really tiny gizmos when he needed to have more repeats. So i’m guessing they don’t transfer to well between xsi and max ;] I managed to ommit the pivot problem by using crosswalk instead of obj but i’d still love to know the reason for this not working in obj export. And another question comes to my mind… why and at what point does crosswalk triangulate my meshes even when i tell it not to? So many questions :D:D:D