Heres an example to UV mapping a cube :
Add a cube, go into body selection mode. Then click Uv Mapping.
Right, now you’ll get a new window, the UV mapper tool. You could right click somewhere in the scene of that window, and click segment by>Projection/Feature detection. I prefer segmenting stuff by projection (gives better maps
), although feature detection does give better maps in different geometry’s. Or you could map it customly.
To map it customly, just select a face, right click, and choose a UV chart. If you put a different chart for each face, each face will be a seperate map. (its like cutting the maps into smaller pieces.)
When your done, right click, click continue, choose either projection or unfolding. It gives you a different pattern of maps (if i’m not mistaken) i usually use projection.
Now you’ll see your charts in a new screen. Click the “x” at the top, and it will prompt you if you want to save it. Click yes.
Now in the outliner window, your Diffuse map will appear. Its the chart! Right click on it, and click export. Now edit it in a image editor. (Paint some lines or something more usefull :rolleyes: ) Now save your edited image somewhere, and open wings (if you closed it ). Click import image. And select the edited image.
Now your edited image appears in the outliner window! In body selection mode, click the cube, and go into UV mapping mode. Since you saved it before, it will prompt you if you would like to discard the old maps or edit it, click edit. And now you’ll see the charts. In the outliner window, click on your edited version of the charts, and drag it into the UV map window. And Voila! Its done!
Here a better explanation of UV Mapping (i learnt it from here)Here a better explanation of UV Mapping (i learnt it from here)
Hope this helped:)