I’m having some problems with some weird seams problems, though I’ve tried moving UVislands, flipping channels, changed smoothing-groups. The problem is visible both with only normal map on and only diffuse on, the mesh is only in one single object. The problems are along the UV-seams so it feels like it should have something to do with that?
I also tried opening the file in different versions of Max, and with different shaders but it made no difference. Any clues?