I finally decided to get around to texturing my Spawn model. I set up his UV map using the endomorph unwrap trick, and everything seems to be going ok. My question is this: Since seams are pretty much inevitable with UV mapping, what’s the best way to deal with them? I know to break up the map where you would normally have seams or folds in the actual object, and to try to hide them as much as possible in unseen areas (under arms, inside of legs, etc.) For seams such as the ones in the attached pic, what would be the best method of hiding/minimizing them?
I’m planning on having a pretty intricate map, so it’s not like I can just leave those areas blank. I’m guessing that I could set up a weight map containing the points making up the seam, and then use that as an alpha for another texture to blend across the seam? Would that work? I don’t have access to something like Bodypaint or Deep Paint, so projection painting is out of the question (though I suppose that would solve my problem quite handily!)
Any thoughts/comments/suggestions would be greatly appreciated.