uv´s problem when up subdivision lvl


Hi all.
I got a problem when i try to paint a stamp over a model that i subdivided for exemple 3 times.

how i can preserve the uv´s from the original model to levels up? how can i fix that?

tnks a lot.


this happens because mud dont smooth the uvs but smoothing the geometry…
so turn of object smoothing or subdivide before painting…


but, if i paint only the first subdivision, i cant see the detailed sculpted over the model, so its impossible to accurate my paints strokes over the detailed surface.

I saw thats the problem comes with large face without subdivision, perhaps i could take more subdivisions over that face in max before export to mud.

tnks for answer.


This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.