i wonder how is this possible? was there someway one got moved accidentally? when i bake maps like ambient and disp they turn out ok in the right position but when i save the file and look in the saved folder the diffuse texture is off](http://s958.photobucket.com/user/Shawn_Mitford/media/uv_zps6d3dc283.jpg.html)[/IMG]
Uv not aligned to mesh?
MITVIZ
#1
oglu
#2
have you used flatten to uv and scaled the shell?
thats the only way in mudbox to move uvs…
otherwise its a strange bug…
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