UV Normal Export Issue


I’m new to Mudbox so I’m not sure what to do about this one

I imported low poly model in .obj which has UV’s. After importing I subdivided it and sculpted some stuff on it. After that I exported a normal map from the model and it came out like this:


This is the model:


What am I doing wrong?


and whats your question…?


The UV map didn’t export correctly, it looks sort of like the polys are reversed on the UV



double check in your main app…
are you using maya or max…? make sure transforms are freezen and the history is deleted…


Cinema 4D


I’m not sure what you mean by delete the history


and how does the uvs look like…?