Hi guys. I’m having a problem with copying my low poly UV map over to my low/high poly zbrush sculpt. The sculpt (6 subdivisions) was done in Zbrush, and then the lowest subdivision was brought into an external program for UV mapping.
When I bring the low poly with the UV into Zbrush, it looks fine; however, when I copy the UV map over to the original (low/high poly) mesh, it distorts the UV.
Here’s an album of some images if it helps.