hello again!
Ok so I am onto some UV mapping now and wondering, why is it taht when I have my model UV mapped and turn on subdiv (+ key on num pad) the texture deforms horribly?
The only work around I have found so far is to subdivide the the mesh through the create menu which obviously means that things get laggy etc when workign with big scenes…
How do people work with this in a production or animation environment?
PS… I am modelling an engine thruster so basically a big cylinder and have used texture projection > contour stretch UVs
Any help much appreciated!
Lovelove
