UV Mapping troubles


#1

Hi, I’m trying to complete a few short projects that I was hoping could improve on skills I learnt on my Games course, such as modelling and texturing. However I’m struggling with the UV mapping, I’m not sure how to setup the UV’s properly so that I can have a decent base to create the texture from. I’ve attached some screenshots of what I’ve done so far, I have two UV versions at the moment one with packed UV’s and one without. Any help I can get is very much appreciated, so thank you in advance.


unpacked UVs

I can’t show the packed version as I’m having trouble with the forum code, but it’s pretty much the same as thee unpacked UVs except the UV check squares are larger.

thanks again in advance!


#2

i look at unwrapping an object in three ways; walk the line between cutting as few seems as possible and enough for the object to unwrap naturally, pack your UVs as tightly as possible to maximize your texture space, unwrap your object so the pelts accurately represent your object.

it looks like you’ve got the object unwrapped reasonably well. a few UV borders seem to be a little wobbly which can make painting them out a little difficult. there’s a bit of texture distortion on the roof (i think it’s a roof) that leads me to believe you’ve distorted the shape of the UV pelt that differs from the actual shape of the object. also if you’re going to straighten the vertical and horizontal edges of your UVs make sure you do it to all the edges. you’re going to get wobbly textures if only some of them are straight.


#3

Thanks for the post, sorry for the late reply I’ve been busy with work and tech issues.

Yeah I didn’t really take a good screenshot of the whole model but it’s supposed to be a wind/water mill with two roofs.