I have been trying to understand the concept of UV mapping using tutorials on the web but have yet to grasp the technique.
I understand the gist of it, but then I get confused.
I have seen pictures of maps which appear to be âflattened outâ, akin to unwrapping a foil candy bar wrapper and straigtening it out.
As far as I can see you have to âflattenâ out your object point by point until its almost 2d, then you can obviously draw the map, then apply the map and morph it back into its original shape.
Can someone assist me with the following questions (forgiving my ignorance)?
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Is this the only way?
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How do you stop the scale of the object stretching when manually moving points?
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Is there any way the computer can do the work and flatten the object for you?
Thanks.
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