UV Mapping and MeshSmooth Modifier


#61

But it works only with uvwmapped objects. If I have a unwrapped object then it don’t works. No?


#62

Trust me. I know what I’m doing.
I tried around a lot with this when unwrapping my (not so current anymore) WIP. Selecting+splitting all is mucho faster and easier then selecting edges by UV clusters and the effect is the same.


#63

Nice to see the conversation about this subject is still alive (and sad to realize that AD hasn’t fixed this yet…).

Bao, the method I explained (which wasn’t invented by me!) works with unwrapped objects as well. I liked the script scrimski wrote, maybe you should give it a try since it’s a faster way to solve the problem. It doesn’t work every time though (don’t know why…)

Jacobborsting method seems interesting, and can point to further research regarding the origins of the ominous mystery (hu-hummm…)!


#64

While posting on another forum, someone pointed out that this works flawlessly in lightwave.

I have the same problem in max and it’s bloody annoying!


#65

Is there a way to render out the isoline-only wireframe UV template?


#66

Tried that already?
http://forums.cgsociety.org/showpost.php?p=4962152&postcount=55


#67

I found this thread looking for a solution to the turbosmooth edge distortion problem, and was glad to find the channel pasting solution.

My previous workaround was to add enough edge loops to seamed areas that the distortion was minimized, or to rework the UVWs on top of the TS modifier. The channel mapping solution works great for me if I add enough edge loops around the seams beforehand. I still get major distortion on hard edged objects without edge support. The only downside is that this requires adding useless geometry to the scene, as the new edge loops do nothing to shape the model.

I’d be interested in hearing why smoothing functions this way, if this isn’t how it works in other 3d packages.


#68

Just for the record, TurboSmooth actually is more flawed than MeshSmooth. MeshSmooth will give good results with my workaround above (post #56), but TurboSmooth will still exhibit some stretching here and there, regardless.


#69

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.