Hi,
try taking a look at this file, see if it works for you.
I did an auto unwrap UVW on the low-res object, and when tsmoothed there was a wobble at the edge of the extruded cube (the end, not the bit that joins the cylinder)
So I removed Turbsomooth and I added edit poly, selected the same edges as the location of the UV seams (which causes the distortion), and selected split.
I then put Turbosmooth back in the stack, since the physical mesh is now split, it won’t warp UVs around the seams.
I then loaded the channel info utility and copied the map channel, and then pasted it onto itself.
This added a UVW mapping paste modifier to the model on top of turbosmooth.
Now, if I delete or turn off the edit poly modifier which split the edges, the mapping should still stay OK with TS turned on at the number of iterations which I copied the mapping data. So you are unwrapping the low-res mesh, just copying the mapping data of a smoothed one which has split edges.
Anyway, here’s the file - I only split the edges on the corner in the middle of the screen, not the others.
It’s a big kludge, but I don’t know of any other way around it.
Cheers,
Steve



It did on my simple test case.