I wanna thank you guys for answering the questions that I’ve asked so far. Even though they were not be able to solve this “BASIC” problem. And I agree that I shouldn’t wait for the answer…
I know how to use UV mapping tools and I do not need to learn the “BASICS” of the UV mapping in 3d Studio Max. This thread does not focus on how to use Unwrap modifire… I hope it is clear enough. What I wanted to achieved by starting this thread was whether that was a comman situation or not. How can I make sure whether It was my mistake or not without asking the other users?? Unwrapping a detailed human head is relatively very simple and nothing happens when you add the meshsmooth modifire to it. Whereas a simple box doesn’t give us any successful result with smoothing. I got surprised and thought I had done something wrong. I decided to ask you guys in this forum. Is there anything which is more “BASIC” than unwrapping a box primitive object?? The point is not using UV mapping tools. In deed; The point is working out If It is a mistake or a comman situation… Please don’t teach me how to use referance and tutorial files that comes with 3d Studio MAX. I can access them whenever I need and I can decide How properly those pages can solve my problems and deficiencies about Max. Referance and tutorial files have taught many things except for this little case.
Anyway; Don’t worry… I will not write anything about this particular “BASIC” problem.
Once and for all, let me say something: If you think that a question is not that necessary, write nothing. If you don’t know the appropriate answer , write nothing. You do not have to write anything. That is what I have been doing since I became a member of this huge forum. I can agree that I have insisted so much in order to have an answer… That doesn’t make any differances…
Am I angry?? No, I don’t think so. Maybe a little bit disappointed…
Thank you again.
Best Regards;
Ozioz