I Have been working on texturing and Uv unwraping since I started my new personal project. But I ran into a trouble with UV maping. Here is my problem;
I modelled a commode and I unwrapped it properlly. Then , I applied a smooth modifier and saw that the UVs had been corrupted. Before I began to Unwrapping the model, I had already watched a little tutorial that applies smooth modifier and does it succesfully. But my commode does not behave like that.
Is that wrong?
What should I be aware of about this process?
Please don’t suggest me to aplly unwrap modifier after apllying meshsmooth … I tried it and It became totally a nightmare to unwrap…
Write something even though you think that it is not helpfull.
Buy the way I’ll be working on unwrapping this object’s UVs until I accomplish