UV Layout / Repainting / Re-texturing?


#1

Hi guys, I’ve been using Maya for a while and think I have accumulated some decent enough experience in regards to working with UV’s.

I was wondering if there is a more efficient way of laying out UV’s that already have matching textures, I.E., layout multiple UV Shells together and stitch together their associated textures (colors, bump maps, etc) into a single texture file.

Currently I export a .IFF file from Maya with the snapshots and have to move around my layers manually in Photoshop, but it’s really a huge time sync, and sometimes I get a pixel off or so, which results in me having to fix it again.

This happens to me quite often, where I already have textures but end up modifying a model, and I know I can now fit what was previously two separate UV Shells into one easily.

It doesn’t look like Maya supports this natively, does anyone happen to know any software/tools that can achieve this automatic texture-repainting/uv-layout? I don’t even know if a name for this sort of thing exists.

Thanks,
MS


#2

Do you mean that you want several objects and their UVs to share a single texture space? So that you would line up diffuse, bump, etc. into single files to fit that texture space, but work across multiple models and their UV layouts?


#3

Use mari or substance painter to texture your models.