I modeled a low res poly model in maya, and exported it to maya… I scultped details in mudbox, then exported to lowest sub-division to unwrap in maya. Unwrapped it in maya, and imported the UV’s into mudbox, the Uv’s are fine at the lowest resolution, but when I got up to then next and high subdividion, they tear apart and go wild! How do I fix this? I tried the re-build UV’s… What I want to do is export a model from sub division 3, and sill have my UV’s…
Thanks,
Iworkat!