In both images you can see these faces are treated as their own smoothing group inside substance painter. Why is that and how do i fix this? This is not the case inside of 3DS MAX and all verts are welded.
In both images you can see these faces are treated as their own smoothing group inside substance painter. Why is that and how do i fix this? This is not the case inside of 3DS MAX and all verts are welded.