UV bump map oddities?...


#1

Hello Softimage Gurus,

Ok I am trying to uv map a simple bump onto a shape (only rough at teh moment trying to get it to work) but the bump map doesn’t hit the sides of the object even though I have mapped it to the edge and drawn the texture over the edges!..

I have attached a couple of photos explaining what is happening… Why doesnt the bump reach the edges of the shape when rendered? This happens whether the mesh is subdivided or not.


#2

Show us a screenshot of the render tree, please. Bump mapping isn’t straight forward, and we may be able to help seeing the render tree.


#3

here we are…


#4

Ahh ok the problem was using the bump map as opposed to bump map generator as a node. Not sure what the difference is but and open GL look identical, but rendered behaviour is completely different!


#5

Right, I suspected the problem was in the tree. Bump map generator is the one to use. I’m glad you resolved it.


#6

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