Hey guys,
I have 2 questions to ask :
First,
I am just starting texturing a model and it has split meshes.
I would like to know how to get a single proper UV map for that model.
I could combine the meshes but I want to be able to work with each part of the model separately. And right now the UV looks messed up. (see below) How do i fix it?
Second:
I want to sculpt using a displacement map, is it possible to do so with multiple meshes?
Thank you! sigh…
