…knowing the alpha depth factor is helpful, but it would also be good to show a screen capture of your displacement settings coupled with your rendertree setup to assess everything you have set up.
Without seeing that and focusing only on the change range node, I guess you have to understand the change range node…which I assume you do. But just in case. The Old Range Start and End represent the range within which the white and black values can be found. Using the change range node, we are simply remapping these values so that Zbrush’s displacement syncs up in XSI.
…So if your Alpha depth factor is approx. 7.086 (as you provided), then the New Range Start and End (as a starting point) would be -3.543 and 3.543. Match the 3.543 value in the max displacement value in the PPG for Geometric Approximation > Displacement. [3.543 is half of 7.086 btw – in case you are wondering where I got that value.] By putting this as you max dipl, you should capture all the information that you created in Zbrush. You can also increase this value if you experience clipping in your model’s displacement (i.e. flat planes where the displacement end abruptly…) but you should not have to do this if you like what you achieved in Zbrush…the option is there though.
You likely know this and have it buttoned up but as I am on the topic…The other value to pay attention to in the Geometric Approximation > Displacement would be the length value as it defines the smallest triangle that can be calculated on the model…as such smaller values will enable you to get more detail…but be wary of increasing render time.
Re: your mid point question, your mid point would be at the 0 value in this range…as I understand it. This is something I have always thought but not tested all that much so if someone knows something I do not, please correct me.
What if you chose 2 as the start value and -5.086 as the min value? The new mid point be -1.543? I think so, but what effect would that have? I would definitely test this…and maybe you have…just never really had to go much further on that…might test and write back some more…I have some thoughts of controlling the mid point or playing with the mid point using a gradient to simplify setup and testing…hmm…well, give this a try or let me know if this is where you are already and are facing issues.
I am sure that all of this is echoed somewhere on zBrushcentral so definitely check out the resources there for pipeline thoughts from Zbrush to XSI…