Using the Dopemaster to delete keyframes


#21

Thanks Dmack
For being so passionate and articulate on the grpahi editor and panel.
I was silent and just lived with my problem but thanks to you “I can taste my beer” again.:slight_smile:


#22

Thanks Julez, your post quite made my day! And thanks others for chipping in with your comments. I am glad that you took my posts as intended.

I am very aware that the 3D market place is turbulent at the moment (ridiculous pricing of packages IMO) and hope that in some way our collective requests can help forge PMG a strong place that I feel it deserves. I will continue to push whenever I feel the software is slowing me down/holding me back…just hope that PMG continue to take it the right way, as they have done to date!

The ‘Dungeon’ sounds like good news for all of us :wink: I am certainly looking forward to more from Messiah:Animate.


#23

This is just an update:
We’ve added a new command specifically to delete selected keys on multiple objects/channels (you’re no longer required to click Delete and you no longer get a requester when using the Delete key). Also, there is a new command to delete selected DopeMaster keys;) These features are included in the next update. We’lll let you know when…

Thank you for the feedback:)

-lyle


#24

:slight_smile: respect!
:slight_smile: respect!


#25

One…Fantastic

Two…Thanks for keeping us all informed

Three…and the dopemaster request…Wow…

I AM SERIOUSLY IMPRESSED!

Truely appreciated

David


#26

Cool!
Especially since I use the Dopemaster a lot.

Thank you for the update Lyle!
Very much apprechiated. :thumbsup:

Cheers!


#27

That’s so dope! :wink:


#28

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