I am making a model for a computer game, and because of the ease of use of Rhino, and the way you can make great curves for a car, I want to model the car in Rhino (NURBS) and then export to a poly output using the export options with detail turned down as far as possible.
Is this a bad idea? Is Rhino good at efficient outputs? How many polys should I aim for in a real time rendering application for a model like a car?
Rhino is all I have ever really modelled in, I have seen some friends use 3D Max and it seems like a steep learning curve.
The reason why I want to make my own model is beacuse I want to build this game from the ground up, doing as much as the artwork as I can.
Any ideas would be appreciated…