Using realwave to generate water



I’m wondering if somebody knew of a tutorial or could help me create believable water in realflow. It’s not filling up a glass, but rather simulate a large body of water, like a lake with a calm river running out of it. I’m currently testing realwave, but I can’t get the waves to look right. They only roll one direction, don’t collide with any objects (ie. the shore) and seem very static. Can someone help me with this?

Thanks in advance,


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