I’ve a question regarding the use of “output” as a light source. Applying an output shader to an object such as a box or flat plane (simulating a light card) seems to be a great way to create nice light coverage with soft shading and shadows. My question is
“How do you increase the samples for such a lighting solution?”
I’m using GI and FG and I do have a single omni in my scene that is turned off, needed as a photon emitter even though it is not on. (not real clear on the need for this)
In short I’ve struggled a lot with using Mental Ray, GI and FG. I have a general understanding of the controls but I often find myself starring at a very noisy or blotchy render. The more I reduce the Min and Max sample radii the better the GI solution (sharp shading that is accurate) but the more noise, bringing up the filter size helps but after a setting of 4 I don’t see any real improvement.
A big thanks to Jeff Patton for his help in the past, thank you Jeff and I have to say the sample scenes on your site have been invaluable.
Mental Ray is great, I just have a lot to learn before I truly take advantage of it’s power. I’m at a place now where I’m considering moving over to Vray but hate to do that after gaining such an understanding of Mental Ray.
Does anybody know of any really GOOD books for Mental Ray and Max? I’m desperate.
Thanks
Frank