Hello!
I thought I would ask bout this, because I’ve worked on this for several days and I’m stumped… I’m using Maya 2017 sp4. I have a rigged shark, and i’m trying to use a simplified mesh of the shark as an Ncloth to drive the skin of the shark as it swims and bites… e.g. you get the jiggle in the areas around the gills… So when I created the N Cloth mesh from duplicating the original in which it shares the same skin cluster, and apply via wrapdeformer, I’m getting double transforms on all the animation controls. Next, i try using the N Cloth mesh as an influence, which for some reason works on a simple animation test, but when I set it up for the animation I want, it just doesn’t work. It seems to always want to go to the bind pose and the mesh jumps…
I"ve tried so many things… resetting the bind pose, deleting the bind pose… still it doesn’t work. It does work when I don’t animation the mesh and it’s at the origin, or if it’s a simple animation like moving the rig a few meters an opening and closing the mouth… Can someone please tell me how to accomplish this? I’ve seen it in the VFX breakdown of The Shallows in which there’s a skin layer with a simplified mesh driving the skin layer of the shark. I’ve made myself sick trying to figure this all out… looking for tutorials all over the web, including some skinning with N Cloth, but this was using blend shapes … thanks!

