Ive been searching for tips from using Lightwave as a Maya user.
I have a scene that I need to use a bunch of individual parts each with their own textures in a complex scene. This is a Lightwave file.
My question is how do I export an .fbx file that contains all the correct information to connect each texture with its corresponding part so i can assemble the scene in Maya. I know the UV’s are set up in lightwave. Im not sure how to view them and to make sure that information carries over as well to Maya on the export.
Hope that was clear if not too complex.