I just did a complex/slow sim with a lot of fragments and now i want to add small debris to it.
Is there a way to cache the sim without the debris and add it later? I would generate it with a spawn when the frags enter an especific event but this way i have to keep simulating everything again and again just to adjust the spawn/bouncing/speed/spin properly. It’s very time consuming.
I tried to bake the particles and add the debris to this baked meshes but, this way, i cant get the meshes speed to throw the debris in the same direction.
Maybe i could do something with the cache selective?