This is good info from one of your posts in another thread. I thought it would be nice to have this in the main thread for the user_ibl_env. I did this mainly for myself because I’m sure I’ll forget where this info is at some point.
On a side note, I just did a direct comparison between the user_ibl_env and the Native IBL. I think I am seeing some of the effects of the above quoted info. The Native IBL produced a much smoother result than the user_ibl_env. I imagine this comes from the loss of detail in the texture during the rebaking step. Since the user_ibl_env maintains that detail it’s giving me more noise. That’s my best guess from my limited knowledge anyways. Any thoughts?
Edit
One thing to note about the noise is the noise in the super bright glossy reflections of the lights remains exactly the same. The noise increases mainly in the more middle values of the image.
One other thing to note, the material is a polycarbonate with .75 glossiness. Only 1 glossy sample for brute force unified.
At least now I can move on and quit trying to use the convolved diffuse map technique to get rid of those bright spots caused by the lights in the map.