Awesome. Looking forward to it.
I’m still confused as to how to use this correctly. I understand how to hook it all up and get it working thanks to your detailed instructions here, but I don’t fully understand its intended purpose. Is it meant to be used as a replacement for the Built-in IBL? So basically previous scenarios where I would have reached for the Built-in, I would use this shader instead?
Also, from my brief tests last night it seemed as if this shader has directionality to the lighting coming from the area light. The Built-in functioned as an infinite sphere around the scene. So if this shader is supposed to have directionality to the lighting I guess it’s not a replacement for the Built-in?
I know you’re going to post about this later on the blog but I figured I’d share what I was confused about anyways. Mainly because I enjoy sounding like I have no idea what I’m doing. 
-Justin