Would this be the correct usage for this setup: one convolved env map for final gather and one sharp map for reflections?
Two area lights. User_ibl_env with sharp texture plugged into one light, user_ibl_env with convolved texture plugged into other area light. Convolved user_ibl_env has primary checked, sharp user_ibl_env has as reflection checked. Each user_ibl_env is then fed into a rayswitch as normal which is fed into camera as normal.
Also, when using this set up, would it be advisable to reduce the samples on the user_ibl_envs since there are 2 of them instead of one? So for example, if normally I would use 4 samples, should I drop that down to 2 samples for each? Or just keep both at 4?
Just want to make sure I’ve got this set up right.
Edit
After some initial tests it appears my first idea is not correct. I haven’t come up with the right approach just yet. Still experimenting.
Thanks,
Justin