I’m hosting some materials and alphas. Alphas mostly by polaris, others credited by name where I could find that info.
http://www.fmotion.net/zbrush/
Rogue
I’m hosting some materials and alphas. Alphas mostly by polaris, others credited by name where I could find that info.
http://www.fmotion.net/zbrush/
Rogue
i don’t know whether anyone has mentioned it before but there are a few free zbrush video tutorials at digital-tutors.com.
i was posted here, but dont think its in the links page
http://www.3d-palace.com/forums/viewtopic.php?t=3312
22 minute review, very informative. (have to logged it : free reg. though)
Awesome, updated original post. Organized everything and made it a little easier to read.
cool tut that…i found it useful even to see the zb process parts as i’m working in cinema 4d…so thankie u.
…seen, my hundred “Tips Tuts Tricks” on my signature :rolleyes:
Maybe this can help some beginners
Couldn’t we make this thread (or something like it Sticky?). I’ve been finding this thread pretty handy, and each week I’ve been swimming deeper and deeper looking for it, eventually it’s going to sink to the bottom of the ocean.
The tutorials in the Practical Manual aren’t specific enough. One tutorial says “save your grayscale displacement maps as 16 bit iff files;” another says Maya can’t read grayscale files. So far these contradictions and apparent misinformation have wasted a lot of hours on my end.
I’ve seen many great examples of ZBrush work made in ZBrush, but not so much that has been rendered in another app like Maya. There has got to be a way to do it. If anyone has developed a workflow that actually works, please post it.
Thanks!
This may or may not be useful, but it’s become one of the things I use Zbrush for - fixing texture errors across UV seams
www.skjoldbroder.dk/tutorials-08.html
all the best
/aflpfaplplaf