Use cluster for compute a single frame... is possible?


#1

Anyone knows if exists a solution (third party or eyeon made) to use cluster option nodes for a single frame?

In other words, I’m interested to that all my slave machines computing the composition for interactive rendering and/or for final rendering, but only for single frame.


#2

AFAIK there is no such solution. you can only use the cluster to render different frames.

but maybe you can try to crop your image to a small part. animate the crop, so that it covers in each frame a different part of the image (just like a bucket renderer in a 3d app)
and use a different “time strecher” (set to only hold a frame) to merge back the “buckets”

don’t lnow if the cluster then renders the different frames and your machine has only to merge
can’t check the idea, because i have no cluster availible


#3

Its look hard do Fusion rendering or distribute computing for several nodes for a single frame. It’s for that reason that my question was for eyeon made or third party solution.

My dude is if Discreet Advanced Systems like Flame or Inferno, under its hard/software infraestructure, are capable of distribute operators in a compisition for each frame?

I think that this have to be possible, because if for instance in a compostion have a deep compute operators and only a one machine can compute this operators for a one frame, would be a bottleneck in the global frame range computing.


#4

afaik no compositing app is able to calculate 1 frame with different machines (dont know about the Flame/inferno/flint/smoke/flare stuff and even dont know about toxik)

but did you try my suggestion with the crop?


#5

I still don’t try your proposal of split image in tiles with crop. Also I don’t know how to build it in a script. However I think that would be first try it without scripting.

In other hand I was thinking in cluster function inside Fusion to calculate in distribute way.
For example, that a ColorCorrect is calculate in a slave1 machine, while Blur is in slave2, Paint in slave3… for reduce time to rendering each frame.


#6

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