so i was generating a normal map for the grip of a gun that i am working on. ill admit that i am still inexperienced when it comes to normal maps but i thought when u create one and assign it to your shader that you select in the drop down “use tangent space normals”. so i created a normal map, but i actually get better results if I select use as “bump map”. whats the difference between then two. why would a normal map yield better results in the bump map drop down? btw i realize the images below arent renders but they still reflect the same results.
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