urgent help needed. 3dsmax scene export to c4d. Possible?


#1

Hi there,

I was wondering if anyone knew of any way to export a whole scene (including materials) from max to c4d. I was planning on buying Polytrans, but after reading their product page, it seems C4D is one of the very few formats it doesnt support (typical!). I need a full scene export with UV coordinates and materials intact, rather than a 3ds export of just the objects. Does anyone know of any way around this problem? I have googled and searched here to no avail. Thanks.

Marc


#2

You may try an .FBX export from Max and import the .FBX to C4D. It might work provided no procedurals were used.

Good luck.


#3

I would suggest using OBJ export rather than FBX… i believe the last time i tried going from max -> c4d with FBX, i had only triangles import into C4D, whereas you’ll get quads with OBJ.

Both should work OK with UV data. However, the materials are not going to translate well - if at all. I cant remember if texture maps will translate (i doubt it, but possible), but i’m quite sure that max materials - especially procedurals - will not translate.

thorn


#4

but i’m quite sure that max materials - especially procedurals - will not translate

Well, the most important thing is for raytrace reflections to translate. But somehow i very much doubt that will happen. I’ll give it a shot now. Thanks for the answers, please keep em coming.

Regards,

Marc


#5

Obj Import now supports Ngons as well, if I am correct.
In any case I would not worry about that, if the meshes are correctly constructed in 3dmax, you can always Untriangulate, with the create Ngon option on, and you;ll get some clean meshes.
I would try with the FBX format first ( that’s what it was created for after all./)
jp


#6

as moka said, its quite easy if the mesh is built ok .
we useobj or fbx.

the new untriangulte in 9.1 is a killer feature! TRY IT:-))))

cheers
lllab


#7

I ended up using FBX export from Max, works a treat. Thanks everyone for the replies.

Regards,

Marc


#8

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