Congratulations !
Impressive job!
Top pro quality, the level of post production is just fantastic.
Wish even more success to all your group! Keep doing better and better.
:applause:
Congratulations !
Impressive job!
Top pro quality, the level of post production is just fantastic.
Wish even more success to all your group! Keep doing better and better.
:applause:
This is the first time i visited CG Challenges thread… i really don’t know what to say but tears of joy rolled watching the effort and quality put in the work… Great Work from a Great Team…
congrats!
Well, contragutlations to the whole crew.
There was no surprize here though, your piece was brilliant!!
The first prize well deserved.
Cheers
G.
Not a single challenger had a doubt about this win I guess. Very well deserved. Congratulations from our team.
Amazing work! I love the “environment modeling/texturing” workflow 
I’v got one question about compositting. What is the UV Channel render pass used for? I know how to output it from 3d application, but I have no idea what can I do with it in post. Thanks for any tips and suggestions. And congrtulations for winning this Challenge for the whole team! 
Again thanks a lot everybody!!! It’s an amazing and motivating feedback from you all!
@ Kris_Rusinek: very good question
In the xsi’s fxtree there is this spectacular and powerful node (but the very same kind of node is present in shake too…it’s the ColorX node) called “component parser” that gives you the chance to write expressions to warp an image using the color gradients of another (it can do tons of other amazing things actually we use it also to convert bumps drawn in the fxtree into normal maps on the fly).
As you can imagine the benefit of using such a pass is that you can even skip the color pass (containing the texture) and texture your model in compositing…or you can introduce new textures on the fly and see what happens.
We used the uv pass on the aliens to introduce some fractal and add complexity to the skin shading in just minutes…
BTW revision’s ReMap does the same thing…but to write a simple expression it’s a lil less expensive 
Hey congrats to you guys too! Awesome piece. Cool to hear how the Eon challenge got you guys established too. Anyway was fun, we hope to do it again! Cheers
Thanks for the answer… that uv channel post processing souds really interestig - need to try is as soon as posible
Lounching XSI right now…
Congratulations for your fully deserved winning, and my sincere appreciation for the wonderful job you are doing with this short! ![]()
Francesco
please tell me how you have correct the video image to have such a high contrast crisp and clear. It has a film look and feel to it. I am working on something for my degree project and really need help on correct my hd images! Would appreciate it alott!!