Uplift Universe - Video Entry: ThE ShiFT


#162

Super awesome work guys! Congratulations on the team win! It’s well deserved. :bowdown:


#163

Beautiful job guys. CONGRATULATIONS on the win. Well deserved!


#164

Congratulations !

Impressive job!

Top pro quality, the level of post production is just fantastic.
Wish even more success to all your group! Keep doing better and better.

:applause:


#165

This is the first time i visited CG Challenges thread… i really don’t know what to say but tears of joy rolled watching the effort and quality put in the work… Great Work from a Great Team… :thumbsup: congrats!


#166

congrats ShiFT team! :slight_smile:


#167

Congrats SHIFT team! Very professional!


#168

Really stunning work! And well deserved #1 Place :thumbsup:


#169

wow!!! Excellent work! congratulations( Parabens! ):beer:


#170

Amazing work!!!


#171

COOOOOL! congratulations! Great work!


#172

Where I can view the video?


#173

Well, contragutlations to the whole crew.
There was no surprize here though, your piece was brilliant!!
The first prize well deserved.

Cheers

G.


#174

what camera did you guys use and how did you achive that filmish look.

Thanks


#175

A well-deserved win! Hope to see you in future challenges!


#176

Not a single challenger had a doubt about this win I guess. Very well deserved. Congratulations from our team.


#177

Congrats! Amazing work and the trailer looks very promising!


#178

Amazing work! I love the “environment modeling/texturing” workflow :slight_smile:
I’v got one question about compositting. What is the UV Channel render pass used for? I know how to output it from 3d application, but I have no idea what can I do with it in post. Thanks for any tips and suggestions. And congrtulations for winning this Challenge for the whole team! :slight_smile:


#179

Again thanks a lot everybody!!! It’s an amazing and motivating feedback from you all!

@ Kris_Rusinek: very good question :slight_smile: In the xsi’s fxtree there is this spectacular and powerful node (but the very same kind of node is present in shake too…it’s the ColorX node) called “component parser” that gives you the chance to write expressions to warp an image using the color gradients of another (it can do tons of other amazing things actually we use it also to convert bumps drawn in the fxtree into normal maps on the fly).
As you can imagine the benefit of using such a pass is that you can even skip the color pass (containing the texture) and texture your model in compositing…or you can introduce new textures on the fly and see what happens.
We used the uv pass on the aliens to introduce some fractal and add complexity to the skin shading in just minutes…
BTW revision’s ReMap does the same thing…but to write a simple expression it’s a lil less expensive :wink:


#180

Hey congrats to you guys too! Awesome piece. Cool to hear how the Eon challenge got you guys established too. Anyway was fun, we hope to do it again! Cheers


#181

Thanks for the answer… that uv channel post processing souds really interestig - need to try is as soon as posible :slight_smile: Lounching XSI right now…