Uplift Universe - Video Entry: Nico Strobbe


#17

no prob Gilles, we are kind of froced to know dutch english as well as french. For some we can even do German. It’s pretty handy sometimes :twisted:


#18

If you don’t have to much exp. on rigging i say to go for Character Studio… I gets the job done really good and helps on the animation part a lot


#19

Thanks Liviu,

but I’m using Maya and not 3dsmax :cool:
i have a bit experience with rigging and animation but i love a challenge :banghead:

let’s hope i don’t get in to much probs on the way

cheers


#20

nice house Style!..i like the abient that you give it…you are using mental ray…rigth?


#21

Hey Carlos,
thanks for the comment!

and unfortunately it is Mental Ray indeed. Wished i had some more options for renders on the mac. Let’s hope much to come soon.

cheers


#22

Hey Nico!!

how are you?
have you got these free days?
i ´m working in client project again (it´s a web, in last test, they change all… quit a lot text and put pictures…)

i hope start again with my project!!

see you later 8!!


#23

Hey Tomas,

I’ve been modeling my characters so it’s not like my challenge is at a halt :thumbsup:
I’m modeling 4 characters and i’m only going to show 2 in the remaining time. The other 2 are mainly to keep the plot for the animation a little secret. I already finished 2 and am busy on the others.

There are still 2 weeks and in those 2 weeks i have around 7 days i can work on the modeling. After these 2 weeks i’ll have my full 3 weeks time to spend all on the challenge. I hope to have all modeling done by then so i can start the first week with rigging and skinning. Those will be the hardest for me. Then i’ll spend time animating the scenes and look at what i can do and still need to do.

So i hope you find the time soon to work on yours cause it looks sweet and you already put in a lot of work.
cheers and see ya soon m8 !! :beer:


#24

I know it’s been too long since my last update, but i still even haven’t shown my 4 characters i did. Problem is that to keep the essence of the story a secret i’ll only show 2 character in time and also keep a few details for the spaceship hidden as well.

Only thing i forgot to do here is to make the legs where the spaceship lands on. Let’s hurry up and get it on the road. Shading won’t be too complex like the interior so let’s hope there are no probs there.

cheers


#25

diggin’ the spaceship & room both… When do we get to see animation though?? hehe


#26

thnx moljnir!

animation of the spaceship is comming very close and from monday i can finally start rigging and skinning my characters. Hope it’s gonna be done fast it with not too much probs.

cheers


#27

Hi Nico!!

How are you?
and your work?

Problaby this night i will finish my client project and i will start tomorrow with my anim.

Now i´m modeling our 8´s Machine in toon style. hahahaha i like this model!!

see you later.

Tomas.


#28

Hey Tomas,

great to hear you are back in the game! Here i’m still trying to learn all i can about rigging and skinning but it takes so much time. I hope i’ll know enough to make the rig fast and efficient enough for the challenge. I must say that i am already behind schedule.
Who knows, maybe i can finish off the rig before the week ends.

The spaceship is finished except for the shading. But i was waiting for some other stuff so i can create my custom HDRI map for the environment. No use in doing shaders when I have to do it over again or tweak them cause of the final environment.

So, now the next few fases are = rigging 4 characters, shading these characters in their environment, doing the animation (will be a nightmare) and finishing off what needs to be done.
And all this plus rendering in a little over 2,3 weeks. Damn.

ps. can’t wait to see the cartoony macPro. Maybe you can call it the cartoonytosh

cheers


#29

Hey Nico, i must go to home…

visit my thread… problably you love this model… hahaha Eggplant pro.

bye.


#30

Long time…very musch time at work?..i undesrtand…is my same problem. but the update looks promesing…the desing of that ship looks really cool…nice job.:applause:


#31

Hey Tomas, Melkao,

I think the 3 months are way to short compared to the 4 months the other challenges had. Especially for animation. And i’m not an animator nor a rigger/skinner. The 3 months don’t give me the time to get it all up to speed and get the rigged characters ready in time.

So it’s time to say I throw in the white flag!

After this I’m going to enjoy the rest of my vacation and put my effort into my private projects. Also i’ll focus more on creating a great rig and practice my animation. Only then I’ll have more insight on how to improve the rig. You can’t design a car if you don’t what it needs to drive it.

cheers and good luck to all.
I’lve learned something this challenge. But maybe not enough!


#32

Aww that sucks mate :frowning:

Hopefully you can find a use for that ship in another project…the design was great!


#33

let’s hope so.
Maybe i’m gonna finish the spaceship shading and animation plus it’s landing. It’ll be at least some practice.

ciao


#34

Hey Nico how are your project…???

I hope fine…

I my case problably a can´t finish… because i need more time (client project take a lot time)
and i learning to riging too.


#35

hey Tomas

too bad to hear that! If you read the top message of this page you might read i’m not finishing too :argh:

i find the time schedule lot less that other times so way too short to do animations and all.

cheers and we’ll hope for an extension. Who knows


#36

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